Developing primary school students’ creativity in mathematics lessons using programmable robots

Collection:
Sklaidos publikacijos / Dissemination publications
Document Type:
Knygos dalis / Part of the book
Language:
Anglų kalba / English
Title:
Developing primary school students’ creativity in mathematics lessons using programmable robots
Summary / Abstract:

LTReikšminiai žodžiai: Kūrybiškumo ugdymas, programuojami robotai, matematika, pradinis ugdymas. Keywords: Creativity education, programmable robots, mathematics, primary education.

ENThe article reveals the concept of creativity education in the educational documents regulating Lithuanian and European education, the factors and methods determining the development of creativity. It examines how the use of programmable robots in mathematics lessons can help develop primary school students’ creativity. The analysis of the literature revealed that creativity in learning mathematics is understood as a student’s ability to see mathematical problems, raise new ideas for problem solution, think independently and uniquely. Successful development of students’ creativity is determined by the student’s personal qualities, hobbies, experiences and impressions, relationship with teachers, parents, classmates and educational tasks that promote creativity. In an interview survey conducted in May, 2020 10 primary school teachers from different Lithuanian primary education institutions and working in different primary classes participated. The open coding program of qualitative research „Kokybis” was used to analyze the collected information. The study found that teachers see the benefits of creativity for students’ personal development in the areas of knowledge application, thinking, motivation, and the development of personal good qualities and abilities. In order to develop primary school students’ creativity in mathematics lessons, teachers organize project programming activities. Students are encouraged to choose methods for solving a math problem, to choose options, to recognize patterns, to create unique math problems with more than one solution for classmates, to test problems, and to reflect on experience. [From the publication]

ISSN:
2335-2140
Related Publications:
Permalink:
https://www.lituanistika.lt/content/96008
Updated:
2022-11-29 07:25:37
Metrics:
Views: 28    Downloads: 1
Export: